Hosted by Groucho Marx, You Bet Your Life first aired on radio in October 1947 and aired simultaneously on television beginning in October 1950. Main game: After the contestants’ introduction and interview, the actual game began. Couples chose from a list of 20 available categories before the show, then tried to answer a series of questions within that category. From 1947–1956, couples were asked four questions. 1947–1953 — Each couple began with , wagering part or all of their bankroll for each question. 1953–1954 — Each couple now began with
GameChap and Bertie are on a Fan-Made Map – Bertie’s TNT House arena! – for another thrilling Clay Soldiers war; a Sub Match between four mighty armies! Which one shall emerge victorious? NEW BATTLE FORT RULES Instructions: Make an army based on the below rules. Armies shall ONLY be chosen from the comments section, so to have a chance at entering battle, enter your team there! Tally ho! 1) Each army has 64 soldiers. 2) All soldiers are automatically given a stick and piece of armour. 3) Each army can have one King, but this is optional. 4) Upgrades cost points. You have up to 64 points to spend on upgrades. The costs are: -) Flint: 16 pts. (max 1) -) Cloth: 16 pts. (max 1) -) Horse: 4 pts. each -) Pegasus: 4 pts. each -) Gold Ingot: 0 pts. -) Glass: 4 pts. (max 1) -) Gunpowder: 4 pts. (max 1) -) Porkchop: 4 pts. each -) Clay: 4 pts. each -) Diamond: BANNED -) Iron Ingot: 2 pts. each -) Gravel Block: 4 pts. each -) Slime: 1 pt. each -) Redstone: 4 pts. each -) Sugar: 1 pt. each -) Feather: 1 pt. per 16 feathers (max 64) -) Glowstone: 0 pts. each -) Ender Pearl: BANNED 5) Item Descriptions -) Flint: Your soldiers craft sharper sticks for increased melee damage. -) Cloth: Allows your men to use wool padding, giving them better armor. -) Horse: A trusty steed who grants increased speed and armor to his rider. -) Pegasus: A special mount who offers slightly reduced speed, but increased armor and the ability to fly! -) Gold Ingot: Use this to crown a king! Your soldiers will …
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, but selected values from to 0 (in increments). A correct answer added the value of the question to their bankroll, while an incorrect answer did nothing. According to co-director Robert Dwan in his book As Long As They’re Laughing, Guedel changed the scoring format because too many couples were betting, and losing, most or all of their money. 1954–1956 — The format was slightly altered to start each couple with 0. Incorrect answers now cut their bankroll to that point in half. 1956–1959 — Two couples (reduced from three) answered questions until they either gave two consecutive incorrect responses or answered four consecutive questions correctly for a prize of 00. 1959–1961 — For the last two seasons, couples picked four questions worth 0, 0, or 0 each, potentially winning up to 00. Winning at least 0 qualified the team to go for the jackpot question. From 1947–1956, if the couple …
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